NEWS

Spikes

Nov 14, 2014
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New enemies! During the game you’ll find two types of spikes: “one fall spike”, activated by triggers and “always falling spike”, that disapears and falls over and over again.
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New spaceship design and control

Nov 6, 2014
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We’re changing a lot of things! The ship is an important one, we’ve improved the control, Read more..

Decoy

Nov 4, 2014
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Here you’re a video showing decoys! They’ll be useful in stealth maps when you want an enemy to leave his position cause he’s blocking your path. Read more..

Grenades

Oct 30, 2014
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In this video you’ll see our hero launching grenades. As usual, it’s an early version, sound and graphics are not final, specially the explosion. Read more..

IA follows our main character!

Oct 7, 2014
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Hi! In this video we show you the inseparable friend of our hero who, as him, has no name yet :D
(Provisionally we call her IA).
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HUD!

Oct 1, 2014
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This is the first version of the HUD!
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Runner stage!

Aug 27, 2014
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Here you are a new jungle stage platforming video!
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New main character animation!

Aug 12, 2014
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Don’t mess with him! Read more..

The mirror/laser puzzle

Aug 7, 2014
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In this video you’ll see a new space puzzle: the mirror/laser puzzle. The objective is supply energy to the portal that initially it’s off. The main character must use different levers to adjust the angle of the different mirrors and guide the laser to its destination.
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Screenshot Saturday!

Aug 2, 2014
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Here you’re a screenshot of a very very early version of a technomedieval stage: Read more..